Hi -
I am new to UE4 and I’m trying to understand how to organize my code. I come from Unity and the way it works there, is that you add scripts to the objects.
I went through all programming tutorials in the website, but there was no tutorial or example that shows how to reference and add code to specific objects. I also tried to find a similar question online, but couldn’t find it.
For example, if I have a sphere and I want to add some code to it, like adding some force to it, or interact using the keyboard, how do I start that? Is it just using Blueprints or can you do it using just code? And if I need to reference another object in the level inside that code, how do I do that?
If anyone can point me in the right direction to understand I would really appreciate.
Thanks!