When using surface sampler, it automatically calculates the normal direction for the generated points as seen here:
However if I do the same with a volume sampler, it won’t return the normal directions at all, making all the calculated points look upwards as seen here:
I understand that during that voxelization process some data get lost, but is there a way to copy the normal direction of the surface where the point is generated? Or Can I somehow generate a mesh from the points after the voxelization and calculate the normals of that surface?