How to get the player to turn?

I recently (literally a couple days) decided to start programming a game from zero in Unreal Engine 4, having little to no past experience in programming i took the time to both recreate the “setting up a character” tutorial found at: https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/ and study the way the “Third Person Game Template” works, finished right now and i can’t answer a question, how do you get the player to look where he is walking and not where you are pointing the camera? I really can’t see the difference between the two projects.

I am assuming you want to turn the camera freely of a character. To do this open up your character blueprint and click on the main component(Should have name of blueprint) in your components panel. Now go over to your details panel(Far right panel) find the section labeled pawn. Inside there uncheck the box labeled Use Controller Rotation Yaw. That should make the players yaw not update to the cameras yaw. Hope that helps!

Yep, this made the trick, thank you very much!