I’m trying to make the the player push a wheelchair around.
I tried to get this done with attaching the static mesh (the wheelchair) to the player.
But I’m getting a strange result, as the chair gets too small and the player speed is increased and also his movement is changed!! Please see this video.
I think you need to set Scale Rule to Keep World. Not sure why the movement is different. Do you have physics turned on? If so, uncheck “Weld Simulated Bodies”.
1- the chair isn’t being grabbed in the center of the screen, sometimes it is off the screen
2- sometimes when grabbing the player movements becomes really weird that sometimes the player fly.
3- the chair is far away from player.