You’re welcome
Hi!
Just want to thank you so much for your tutorial, it’s invaluable! I was wondering if you would consider showing how to upgade the the OVRLipSync to Unreal 5 so one may use your solution there? I’ve seen others mentioning using OVRLipSync in Unreal 5/5.1 but I run into troubles upgrading it. Would love to build your procedural lip sync in UE 5!
All the best, thanks for sharing your awesome workflow people like you keep communities like these thriving.
If you can remember how you got this working Live. Do you mind doing a quick tutorial? I applied the changes you suggested but the live version is still not working
LogOnline: OSS: Created online subsystem instance for: :Context_12
LogOnlineVoice: OSS: Voice interface disabled by config [OnlineSubsystem].bHasVoiceEnabled
LogVoiceCapture: Warning: No voice capture device Default Device found.
LogOvrLipSync: Error: Can't create voice capture.
Cmd: voice.MicNoiseGateThreshold 0.0
voice.MicNoiseGateThreshold = "0.0"
Cmd: fov 33
PIE: Server logged in
PIE: Play in editor total start time 0.158 seconds.