How to get the Oculus Lipsync Plugin working in 4.26

You’re welcome :slight_smile:

Hi!

Just want to thank you so much for your tutorial, it’s invaluable! I was wondering if you would consider showing how to upgade the the OVRLipSync to Unreal 5 so one may use your solution there? I’ve seen others mentioning using OVRLipSync in Unreal 5/5.1 but I run into troubles upgrading it. Would love to build your procedural lip sync in UE 5!

All the best, thanks for sharing your awesome workflow :slight_smile: people like you keep communities like these thriving.

If you can remember how you got this working Live. Do you mind doing a quick tutorial? I applied the changes you suggested but the live version is still not working :sweat_smile:

LogOnline: OSS: Created online subsystem instance for: :Context_12
LogOnlineVoice: OSS: Voice interface disabled by config [OnlineSubsystem].bHasVoiceEnabled
LogVoiceCapture: Warning: No voice capture device Default Device found.
LogOvrLipSync: Error: Can't create voice capture.
Cmd: voice.MicNoiseGateThreshold 0.0
voice.MicNoiseGateThreshold = "0.0"
Cmd: fov 33
PIE: Server logged in
PIE: Play in editor total start time 0.158 seconds.