How to get the mass of an overridden static mesh?

Although the Mass value of a Static Mesh can be freely set, it cannot be obtained unless simulation is enabled.
I just want to reference the set numerical value as a parameter, so why can’t I easily obtain it like I can with other variables? I’m very annoyed by this inconsistency.
Apparently there is a function called Get Body Setup to get mesh parameters, but it is not supported in Blueprints.

The only way to avoid this problem seems to be to create a separate mass variable and override the mesh’s mass, but that seems pretty silly. Does anyone know how to get the mass directly from a mesh?