How to get the level's scene bound box in blueprints?

:grinning: :grinning:

:innocent::innocent:

As per usual, you overestimate our ability to extrapolate info from the subject line.

Give us something to work with.

What blueprint node is used to get the bounding box of the scene?

  • what is a bounding box of a scene?
  • what data do you expect in return?
  • are you trying to automatically figure out how much space all actors take - their combined extents?
  • why not just place a box manually to envelop them? Would that work? Or do you need this done automatically and dynamically?

How to get PostProcessMaterials property of PostProcessVolume in Blueprint?

Are we still talking about the same thing? I am so confused…

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According to your suggestion, I manually placed the bounding box to solve the problem.

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