Hey thanks, I will try that when I can.
Hey, thank you so much for helping me (and learning me a lot), was trying to get these animation to work on my character for like a week but could not figure it out, but thanks to you it works now!
I ended up deleting the SnapToLeftHand function and that variable (few posts ago) because it did not do anything for me.
IK fixed! - YouTube (At the end the hand is of the hilt but I just need to make a 2nd notify with other location values and than it looks good)
So thanks you for helping and learning me a lot
Great to know that helped you.
Keep up the good work.
Hey sorry to bother you again, but I came across another issue,
A anim notify state where I set the alpha to 1 works, but it doesnt reset the alpha to 0 when done,
First is how the left hand is supposed to look and second is how it looks now
I tried to make another anim notify state with the alpha resetting to 0 but that looks like this:
So not how it is supposed to look.
Any way to fix this?
Thanks
Hi there,
Youâre making good progress. I guess the reason for that is because youâre using Received Notify Tick. So, try to use Notify Begin and End only.
Hey thanks that improved it, but still some stutter
I suppose you wont see it when you play on full speed, but I would prefer if that was fixed aswell, you have any idea?
Also I was wondering if it was possible to make smooth transitions between different anim notify states
Now it is snapping from 1 to the other ( probably also wont see it on full speed but also prefer to fix that)
Thanks
Possibly because of extreme postures. Can you please show the animation without Hand Ik? Did you buy these animations from the marketplace? How they look like in preview mode?
no IK - YouTube slow (First animation is how it is supposed to look since animation is made for ue4 skeleton, but ik bones dont retarget correctly so I use the method you showed me and second is my character)
full speed - YouTube full speed
And yeah marketplace, greatsword animset from weaponmaster animset
Ik bones can be fixed with sequencer. I canât find the original video, but here is another one
Fix retargeted IKBones - UnrealEngine 5 - YouTube
I saw in the original video at 0:09 that the left hand slides a bit during the animation. Perhaps you will need an animation curve instead of notifies. Are you familiar with this setup?
I already tried that method, didnt work for me, with that method you snap ik_hand_r and hand_r together etc, but in the greatsword animations they are not snapped together
No never used animation curve before, I will look the video you linked me
Thanks
My 2c on this is that you already spent way too many hours on it over spanding maybe 1/4 of the time to manaully fix the animation to match the sword.
IK systems are never perfect.
The final hand/bone position is a suggestion not an absoute.
If the rest of the bone chain CAN accomodate the position, then the final result looks OK. If the bone chain hits limits, then the position will be off.
And rotations, like seen on the animation in question with the snapping are especially problematic. Chanches are the rotation itself is causing the snap at least in part.
If you want the hands to always grip the sword your options are to
A) socket both hands and set the bone chanin for the right arm to be physically driven (which may or may not look like trash).
B) manually animate the changes based on the hilt lenght.
Anything else will almost always have points of failiure whenever the bone chain finds a limitâŚ
I am not using IK bones now, I have a socket on the right hand where I put my sword in and try to set the left hand in a straight line with the right hand so it looks like its connected to the hilt, it works for most animations but now I came across a issue as shown above
The best way to go is trying to retarget the IK bones and test it again. Animation curves can also be helpful to create smoother transitions. Then fix small details with Sequencer.
This is what it looks like when I attach the sword to ik_hand_r
instead of only the left hand off now both are off
The animation is your base problem.
Going by the candy wrap at the wrist your hand rotation is off from the start.
Hey, I made it to this:
the 1st and 2nd anim notify state work great, but the 3rd one doesnt do anything (while its the same one as the 1st)
All notifys are only start and end, no tick
Any idea why?
Thanks
On Notify Ends, if Alpha = 0, other values in the same node wonât matter. Your left hand is missing the 2nd notify. Try to move it a bit earlier. Also, check if other variables used in the left-hand nodes are not being disabled by the right-hand notify.
Are you using offset values for this one?
I did 2 different notify states, instead of the same one at the start and end, but it still wont work, when I used 1 fabrik it also worked when start and end was the same Notify, but since I use 2 fabriks, it wont work.
Offset values?
Nevermind it wont work even with 1 fabrik, no idea why
It only works when I dont set the alpha to 0 at the notify end, but then I cant use the other fabrik which I need