I have tried these two methods it always gives me null except of giving like the key which i have set to “F” anyone has ideas what i can do to fix this (i am using UE 5.5.1)
Do you think you could try to explain a little more? I’m not quite sure what it is you’re trying to do, I thought maybe you want the mapped key but you’re saying it always gives you null except when it gives you the key? Do you think you could reword it a bit?
Basically, i am trying to get the key of the “IA_Item_Pickup” in a name or text or a string variable because i want it more easily updated or when a player changes the controls it self updates as i use the variables for my widgets (this code is inside a custom blueprint)
So either it can’t access it or it has no buttons assigned to it. Could you show the Input Mapping context, and also show where you’re implementing it?
I got this working but i dont know why if i hook this up to event begin play or nay other start event it just doset work and yes i also tried the “Get ref and copy” but it didnt work either