How to get the how much damage player get from other player?

Hello!
Is there way to get the specific damage that player gets from other player?
I want to grant coins depends on the amount of the damage.
Thank you!

Hi Kitagawa,

That information will be passed in the damage_result struct.

The Verse implementation of this would look similar to this:

FortChar.DamagedEvent().Subscribe(OnDamaged)

OnDamaged(DamageResult: damage_result):void=
        if: 
            AmountofDamage := fort_character[DamageResult.Amount]

        then: #add damage to coins
1 Like

Pi has a good tutorial on it

3 Likes