How to get the Gas emitter to transform with the mesh

I’m new to URE5 and I’m just working on a small project. I’m trying animate a smoke figure


. To do this i wanted to apply the 3DGas emitter to a mesh. I was able to do this, but the emitter only works and its attached to the mesh at the orgin of the level. I need the emitter to travel with the mesh as it moves in the animation any assistance you can provide is appreciated. the current problem i have is when i move the mesh it moves out side the bounds and the effect leaves/separates from the mesh.