Actually, you can display the username of a player shortly, with the logs showing on screen during UEFN Sessions (under the EDIT MODE UI top left)
If you open the actual LOG, the names will display as Anonymous[xxx], so you have to be quick to take a look at it.
GetAgentName<localizes>(Agent:agent)<computes>: message = "{Agent}"
PrintPlayerName(Agent:agent):void=
Username : message = GetAgentName(Agent)
Print(Username)
This is the only way I have gotten it to work, I haven’t really played around with it much (e.g. UI etc.)
