I am a total new to UEFN verse scripting…
I am working with the mutator device, I have seen a few examples of how to list all the players in the game using “GetPlayspace().GetPlayers()”, but, what I want is, a reference to the player who triggered say an exit event in the mutator exit event.
I have a function “OnPlayerExit” that I have subscribed to “AgentExitsEvent”, I want to know how to get the player position of the player that triggered this event, not all the players in the game, is there a way to do this?