How can I do to get the closest interact between the caracter and other two actor? I try with a simple interact system which allows the player to interact with actors through their collisionspheres but it doesn’t work well so I need an interaction system based on the skeletal mesh distance. Can anyone help me?
yeah, but I need, if possible, a system that finds the nearest pickup when the player walks near it so I don’t need the camera’s field of view
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/#shapetraces
You can do multitrace shape traces too :V