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How to get the character's camera rotation?

Hi,
I can’t ask my question to the answerhub (because of https://forums.unrealengine.com/showthread.php?2116-Answerhub-down )

So I will ask it here: How to get the character’s camera rotation using blueprint? (I’m using the “MyCharacter” from the FPS exemple)

Drag the FirstPersonCamera component in the event graph then use Get World Rotation.

Sorry, I did not asked well my question,

How to get the character’s camera rotation within another blueprint (not the “MyCharacter” one)?

There are many ways to do that, an easy one would be to use the “Get Player Camera Manager” node then Get Actor Rotation.

Thanks a lot! This is exactly what I was searching