I’m having to use this hack at the movement where I’m directly entering the location value, however I want to avoid doing that. I’m trying to get a shaking actor movement set up, but turns out when I directly use the get actor location node, the location is reset every time when the game is running.
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Put it in a variable…
Thank you! I had used it as a variable in the beginning, but since it was a part of the custom function’s sequence, the variable kept getting updated.
Using Event Begin play helped.
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