How to get the actor location for the first time and keep the value fixed throughout?

I’m having to use this hack at the movement where I’m directly entering the location value, however I want to avoid doing that. I’m trying to get a shaking actor movement set up, but turns out when I directly use the get actor location node, the location is reset every time when the game is running.

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Put it in a variable…

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Thank you! I had used it as a variable in the beginning, but since it was a part of the custom function’s sequence, the variable kept getting updated.

Using Event Begin play helped.

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