Hello guys,
My Goal is:
I want to get the accumulated time of A state, and if it’s greater than seconds I set, then I can jump into B state.
I wonder if it has any built-in node in Transition Rules that can reach that function, or I have to put a timer when enter A state and start the timer.
The animation in A state is loop animation
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In the animation blueprint you have states
and the little nodes between the states is where you put your requirement on seconds:
Ok, my isn’t a float reaching a certain value, but this is where you put it.
Further reading:
Thanks for your answer, maybe I didn’t describe clearly. I want the elapsed time of certain state.
Fortunately, I found it, it’s called “Current State Time” Node. But thanks you a lot.