Hello.
I made Material for Additive blend mode Image.
But It have to make material instances for each texture images.
(100 textures need 100 material instances.)
So I want to make a widget, which can change texture parameter.
Texture can be replaced with the desired image.
I tried to refer to extracting the parameter value from the video above,
but texture2d was different from float, so it was difficult to apply it.
- My Material Parameter
- My Blueprint Graph
What should I do?
Please help me. Thank you😂