Hi everyone,
I am in the process of learning UE4 and come from a Unity background. I have a question about importing “sub-meshes” in a model. In Unity, when you import a model, you get a full hierarchy of meshes with their own transforms. I downloaded a tank model and this is what I see in Unity:
My question is, how do I get access to the components you see in the screenshot in UE4? In UE4 I simply get the tank as a whole object and I can’t seem to get access to the meshes inside. I want to access the gun and turret sub-meshes to control the tank. I can easily do this in Unity by independently rotating the meshes.
Am I missing something here in UE4? Do I need to set some options while importing? I know there is a socket system, but this would require the turret, body, tracks, and gun as separate FBX objects. Hence, every FBX model has to be specially prepared for UE4?
The tank model i used can be found here: [)
Thanks for your help.