I want to make an actor with an editable variable via which I can choose an object class and then get a static mesh from it( to use it as the static mesh for my actor, but change the material - maybe to something hologramlike or so).
The reason I want it( maybe you’ll understand better what I mean or have another idea how to solve it):
I want the actor to be placed in my level. After that I want to choose an object/class in my editable variable. From there my actor should get a static mesh to use( with actors I could use “get components by tag” I guess). The purpose of the actor is then ingame to spawn the choosen object/class when interacted with( one of it’s kind). Maybe later also a check to see if atleast one actor of the choosen class is in the “spawnactor” - kind of a copy-mechanic/duplicator for only one thing…
I really hope you get what I mean and have an idea, because I can’t think of a good way and can’t find anything via google( maybe because I don’t really know what to search for)