How To Get Started With A EU4 Locomotion System Quest 2

Hi, I want to use UE4 to build a “jogging in place” locomotion system. Could anyone please let me know where to start learning how to do this? I’m very familiar with coding; and I bought a few ue4 c++ courses on Udemy that are geared towards VR development such as the following: https://www.udemy.com/course/unrealvr/

But all of these tutorials simply demonstrate how to implement a teleportation system and nothing else. Where/how can I learn to build a jogging/walking in place type locomotion system?

Thanks.

?? what do you mean a “jogging/walking in place type locomotion system”?

I mean something like this: RIPMotion: VR running in place locomotion: Update 7.9.16 - YouTube

I’ve not actually seen anything that does that before, seems extremely clunky to use IRL. Likely calculating the movement of the controllers much like a software step-counter in a cell phone counts steps by measuring motion on it’s motion sensors.

You could send him a message about it, the author seems to be active on reddit as /u/deprecatedcoder

I see no other implementations of a similar thing in a search

Interesting. I’m pretty excited to start on this project, but I can’t find any good information on how to get info like accelleration and other physical movements from the controllers and headset. Can that be captured through ue4’s c++ system, like, though some oculus api or something?

hmm. I don’t know right off, but you might have a look at the OpenXR modules, and/or the Oculus module.