How to get sphere trace to detect multiple targets?

For my characters attack, it only detects one hard surface instead of multiple. How would i get it to detect multiple surfaces?

Hi there,
Try the node Multi-sphere trace by channel. It will generate an array of hit results, therefore, you have an array of hit actors.

If you use the node Multi-sphere trace for objects, you can isolate object types such as World Static, Pawn, Physics Actor, Vehicles, etc.

Hope that helps.

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Hey there @oAnubus! It would look a little bit like this if you need a jumping off point.

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