how to get speed of an object?

hey, I have an actor blueprint of a regular object, let’s say a sphere, and I’m adding impulse to it with some keys, and I want to print the object’s speed forward, regardless of it’s orientation. and I want that arbitrary number in some relevant unit, let’s say m/s. how do I do so?

get forward vector doesn’t help as this ball moves in all kinds of direction, not just forward.

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Since you’re using physics to move the object, you can use the Get Velocity node followed by Vector Length node to get the velocity in cm/s.

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perfect. solved