How To Get Sockets Meshes To Appear In Game?

Hey all,

Trying to get a static mesh attached to a socket on an animated skeletal mesh and everything looks fantastic in Persona but the attached static mesh disappears in the editor/game because it is a “preview only” mesh. How does one fix this problem?

I’m following these directions:

Alright, I can get this to work by clicking on the mesh, right click, attach to, find what I want it to attach to, click that, then click the socket/bone to attach to.

Would be cool if I could figure out how to do this as a blueprint though.