Hey all,
Trying to get a static mesh attached to a socket on an animated skeletal mesh and everything looks fantastic in Persona but the attached static mesh disappears in the editor/game because it is a “preview only” mesh. How does one fix this problem?
I’m following these directions: https://docs.unrealengine.com/latest/INT/Engine/Content/Types/SkeletalMeshes/Sockets/index.html#permanentattachment