How to get smooth locomotion animations for RTS characters?

Hey, glad to help! Sorry it’s still not working. This is getting a bit tricky. What’s the controller look like? input yaw scale might have something to do with it.

Also on the character there’s “use controller rotation yaw” which is on by default on character class. maybe turn that off? possible the controller snaps to a rotation using simple move to. Also, the tooltip for “Orient Rotation to Movement” on movement component states that it overrides “use controller desired rotation” and recommends clearing “use controller rotation yaw”… just a thought.

One user at the end of This thread states they had to disable orient rotation to movement. So its possible there is some combination of these check boxes that works…

maybe disable all three?

as for getting a reference to the anim instance, you can get a reference to the mesh and from there get the anim instance.

Hope this helps!