How to get Slate to respect VSync?


I’m trying to make SlateViewer respect VSync as right now it consumes too much resources to be useful for us.
I figured I’d have to use GameUserSettings to do this, but that requires you to include the Engine modules.

I’ve also tried the following without success:

Is there another way to do this that I’m unaware of?


I’ve investigated some more and it seems SlateD3DRenderer ignores the VSync settings, which would explain the above.

Need to do some more testing though.