I had a similar issue, with ImportedBounds being way bigger than actual bounds. I solved it by computing the bounds from the PhysicsAsset instead.
SkeletalMesh->PhysicsAsset->CalcAABB(this, FTransform::Identity)
I had a similar issue, with ImportedBounds being way bigger than actual bounds. I solved it by computing the bounds from the PhysicsAsset instead.
SkeletalMesh->PhysicsAsset->CalcAABB(this, FTransform::Identity)