How to get single property widget?

Hi, so I’m working on a tool and I need to display single property in my own custom editor widget.

I have reference to structure that I want to display, the problem is that this struct have customized property layout.
I tried SinglePropertyView but it’s not working with structures, StructureDetailsView is also not working.

Structure I want to display is FGameplayTagContainer. Maybe I should (somehow) create PropertyHandle for this?

UTagSystemComponent *TagSystemComponent = GetTagComponent();
TSharedPtr<IStructureDetailsView> StructureDetailsView;
FPropertyEditorModule& PropertyEditorModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
FDetailsViewArgs DetailsViewArgs;
{

	DetailsViewArgs.bAllowSearch = false;
	DetailsViewArgs.bHideSelectionTip = true;
	DetailsViewArgs.bLockable = false;
	DetailsViewArgs.bSearchInitialKeyFocus = true;
	DetailsViewArgs.bUpdatesFromSelection = false;
	DetailsViewArgs.NotifyHook = nullptr;
	DetailsViewArgs.bShowOptions = true;
	DetailsViewArgs.bShowModifiedPropertiesOption = false;
	DetailsViewArgs.bShowScrollBar = false;
}

FStructureDetailsViewArgs StructureViewArgs;
{
	StructureViewArgs.bShowObjects = true;
	StructureViewArgs.bShowAssets = true;
	StructureViewArgs.bShowClasses = true;
	StructureViewArgs.bShowInterfaces = true;
}

FStructOnScope* Struct = new FStructOnScope(FGameplayTagContainer::StaticStruct(), (uint8*)&TagSystemComponent->TagsContainer);
StructureDetailsView = PropertyEditorModule.CreateStructureDetailView(DetailsViewArgs, StructureViewArgs, MakeShareable(Struct));

if (IsValid(TagSystemComponent))
{
	ChildSlot
		[
			SNew(SHorizontalBox)
			+ SHorizontalBox::Slot()
			.HAlign(HAlign_Center)
			.AutoWidth()
			[
				StructureDetailsView->GetWidget()->AsShared()
			]
		];
}
else
{
	ComponentNotFound();
}