How to get shadows to cast under a dynamic Actor?

I’ve made an animation using a rigged model of a car through sequence recorder, but it doesnt cast shadows, even with directional lighting in the scene. I’ve tried many work arounds but cannot figure out why there is no shadow. I’ll leave a picture of an example and a link to the animation. It’s a blueprint actor from a skeletal mesh that allows the vehicle to drive in a scene.

Link to animation:

Thank you.

Hey @humza667, have you created a Physics Asset for your Skeletal Mesh?

Directional light mobility?