How to Get/Set viewport option FIELD OF VIEW?

I’m working on an Editor Utility Widget and want to access the FIELD OF VIEW value in the Viewport Options screen. My search through the various Blueprint nodes have turned up empty for me.
Any suggestions?

field_of_view

It’s on the camera :slight_smile: ( whatever camera you’re using ).

Thanks, but I was referring to the Viewport view, not a placed camera in the scene.
How would I reference the Viewport view?

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Ah, possibly with an editor blueprint utility, but I can’t find an example right now…

Thanks for checking. I’ve been search through nodes with ‘viewport’, ‘camera’, etc. in the name and no luck so far.

Are you familiar with the “Details view” and “Property View” components of Editor Utility widgets?
They appear to be used (one way) for extracting some of the Details Panel settings for an actor.
I’m playing with them for a Cine Camera actor in my scene and I can pull the “Current Camera Settings” category into my widget, but not any of the other categories (ie: Focus Settings).
The spelling is correct in my widget. I’m wondering if this is just a UE bug - the docs suck on this topic. Found some videos but they mostly explain how to use them with local variables - not what I need.
I also posted the question here:

Hi, did you ever find a solution to this? I’m trying to change the editor viewport FOV from an Editor Utility Widget

No, I haven’t found the solution to this yet. Let me know if you find anything.

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