I’m stuck trying to make a basic multiplayer game. It works fine locally but I can’t figure out how to get the session variable from a server using it’s IP (not joining, that’s simple).
I want to query the server and get the session variable so I can show the info on the client (THEN the client can join the session). But standard and Advanced sessions don’t seem to have a way to specify which IP to check at.
I’m happy with just using my LAN but I want the server on one computer and the client on another.
Any idea of how to accomplish this or is actually joining the session my only option?