I have an actor that doesn’t move. I have a second AudioComponent on it and I have enabled attenuation. When I play audio with the second AudioComponent, it doesn’t play from where the actor is physically located. It seems to play from (0,0,0). The first AudioComponent works fine. I sometimes need to play 2 audio clips at the same time and need to have access to the parameters for cross fading on each.
Is there a way to use two AudioComponents short of creating another actor?
I’m setting it up in C++, but I think I may have found the problem. When I added the AudioComponent, I just used CreateDefaultSubobject. I just opened up my blueprint and it replaced the root component. So the second AudioComponent is also a root component.
I’d like to have the audio components as children of the root component. Gotta figure out how to do that.