How to get Scene Component World Location?

I have the following line and declaration 
SceneComp = CreateDefaultSubobject(TEXT(“LineEndSceneComp”));

But when I see it in my character blueprint I am not allowed to transform it in any way. But if i press the “Add component” and pick “Scene” manually, its instantly moveable?

I found that you can SetMobility but it doesn’t work.

SceneComp->SetMobility(EComponentMobility::Movable);

Without having it movable I cannot do the following, so please advise if you can.

FVector StartOfLine = GetCapsuleComponent()->GetComponentLocation();
FVector EndOfLine = SceneComp->GetComponentLocation();

GetWorld()->LineTraceSingleByChannel(*HitResult, StartOfLine, EndOfLine, ECC_Visibility);

I much appreciate your time.

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Just use GetWorldLocation node in BP, or GetComponentLocation func in CPP. When you add components to Actor most often you attach them to Root component. So for attached components Relative location matters. Can you explain what do you want to do with linetrace?