how to get same RGB in UR5 and Python from an image i took through UR5?



i am using a vector with float parameters to set the RGB material on objects with the nodes in the picture, i take pictures and make their material to one color for every different object but when i take the results of the RGB vector from UE5 i see different results from what i get in python. i think the space color are different in each platform so maybe i can change it so it will be the same. is there anything like that or maybe something else that might help me get the same results?