How to get rotation x vector

Total failure on my part. The link I had sent is the wrong documentation page, and still points to a Blueprint node document. Please disregard :slight_smile:

Assuming you can get the actor rotation using GetActorRotation(), you can construct an FVector from it while only setting the value for X, 0.0f for the other two:

FVector xVector{GetActorRotation().Roll, 0.0f, 0.0f};

I believe this should be the equivalent of GetRotationXVector node, if I am understanding correctly.