I know this might seem a bit basic… but I’m trying to figure out the actual change in rotation (pitch, yaw, roll) since the last frame… i.e. the rotation speed / rate of my player character.
… beautiful… EXACTLY what I was looking for
Don’t forget to use Delta Seconds to get FPS-independent rate.
unfortunately that link doesn’t work anymore, can someone briefly explain the steps to get delta yaw FPS independent?
You should be able to just do a delta rotator, break the rotator to get the yaw, then multiply by delta seconds (I think)