How to get Rotation from 2 World Vectors?

Is there an easy way to get the rotation from 2 Vectors in WS? (so that a spring arm would have the same rotation in World Space as the imaginary line between the 2 Vectors)

1 Like

Subtract vector A from vector B, and feed the result into [Make Rot From X].
Is that what you mean?

1 Like

I have tried that already and the result doesn’t seem to be the rotation I need.
It is just 2 Vectors I have, non is directional. There just 2 Points in WS.

1 Like

Is there an easy way to get the rotation from 2 Vectors in WS?

image

And this (Normalised), but seems redundant in this instance:

image


The thing is, what Tuerer said should work fine, perhaps it’s the order of operation? A-B vs B-A, or negating the resulting vector.

1 Like