Is there an easy way to get the rotation from 2 Vectors in WS? (so that a spring arm would have the same rotation in World Space as the imaginary line between the 2 Vectors)
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Subtract vector A from vector B, and feed the result into [Make Rot From X].
Is that what you mean?
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I have tried that already and the result doesn’t seem to be the rotation I need.
It is just 2 Vectors I have, non is directional. There just 2 Points in WS.
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Is there an easy way to get the rotation from 2 Vectors in WS?
And this (Normalised), but seems redundant in this instance:
The thing is, what Tuerer said should work fine, perhaps it’s the order of operation? A-B vs B-A, or negating the resulting vector.
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