How to get rotation around axis in local space?

Hi, if I understood correctly, you are trying to read the rotation of the actor around its Y-axis.

Do you think this could work for you:

  1. Start by saving the initial world transform of your actor (before any physics rotation)

  2. Handle your calculations on the rotation relative to the initial rotation

If this is not enough, could you elaborate on what you are doing and what you are trying to achieve?