I have a physics object which is locked to rotate around the Y axis only (Position is locked, too).
When I place the actor in my world without rotating it, I can just read the Y axis rotation and do something with it (i.e. track how often it has rotated).
Hower, once I rotate my actor, this is no longer that simpel. What was once in one Axis is now distributed across several.
How can I rotate a rotation back by the initial rotation the actor was placed with to read the rotation around the Y axis in local space, again?