I have a blueprint that houses a static mesh (fan) with the RotatingMovement component attached.
I have added quite of few of these fan BP’s to a number of other BP’s as a child actor.
All i would like to do is to activate this rotation in the level sequencer, but so far have been unsuccessful. I would just like to know how to trigger this. There are around 15 of these fans in the level.
Thanks in advance for help