How to get RotatingMovement to work inside level sequencer

I have a blueprint that houses a static mesh (fan) with the RotatingMovement component attached.
I have added quite of few of these fan BP’s to a number of other BP’s as a child actor.

All i would like to do is to activate this rotation in the level sequencer, but so far have been unsuccessful. I would just like to know how to trigger this. There are around 15 of these fans in the level.

Thanks in advance for help

Hi,

in the Sequencer you have a few options:

  1. Activate/Deactivate each single MovementComponent by using Event Trigger → Endpoint → RotationMovementComponent → Activate/Deactivate

  2. Use 1 Event Trigger to Activate/Deactivate ALL Fans at once with for example something like GetAllActorsOfClass or an Array of Actors

Maybe you can try this out, on my side this worked as intented UE5.6:

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In case you want to Trigger ALL Fans, heres an example of how you could do that too:

Still we using the Event Trigger and with it, we either Activate or Deactivate ALL depending which event will be triggered.

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hi, thank you for your response. Im confused about your steps taken. i do not seem to have the same property options. here is a screenshot. Please if possible, tell me where i am going wrong
Thanks again

You have to input a key into the Event timeline, like you do for other Tracks. And on this Key you can set the properties, or by double click you open the BP for this Sequencer.

I’m not at home currently so I cannot provide a further guideline😅

Hi, I did what u said but it doesnt work D:

i just quickly made a video of what im doing so it’s easier for you to see.

thanks again man, i appreciate your help

I believe you added a Trigger section (at around 0:57) which will only trigger on the provided keyframes (and you provided a single keyframe a few seconds after). Might want to try with a Repeater section instead since, from what I’ve gathered, you’re trying to imitate ticking behavior.

(read the tooltips for Trigger and Repeater in that context menu)

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Ah that worked with the repeater. Ty so much to both of u, i really appreciate it <3

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