Amba22x
(Amba22x)
October 12, 2021, 7:15pm
1
Hello
I can’t get reference to UGameplayEffect
BP in C++
I tried:
const ConstructorHelpers::FObjectFinder<UGameplayEffect> SprintEffectAsset (TEXT("Blueprint'/Game/1TEST/IncreaseMoveSpeed/GE_MoveSpeed.GE_MoveSpeed'"));
SprintEffect = SprintEffectAsset.Object;
I got path to BP via right click → Copy Reference
I tried to add _C
at the end of path, i tried to put UClass
in FObjectFinder
and then Cast
.
None of this works.
Thanks for any help
Unfortunately I don’t think I have had the pleasure of loading a UGameplayEffect yet. . . but I intend to at some point. I noticed though that you are loading a Blueprint, and the closest I have is:
.h
TSubclassOf<UMatineeCameraShake> CameraShakeComponent;
.cpp
static ConstructorHelpers::FClassFinder<UCameraShake> CameraShake(TEXT("Blueprint'/Game/Blueprints/Common/SimpleShakeBlueprint'"));
if (CameraShake.Succeeded())
CameraShakeComponent = CameraShake.Class;
Maybe that will be of some help. . . maybe not.
Amba22x
(Amba22x)
October 13, 2021, 7:32am
3
Thank you, it works
Full solution:
.h
TSubclassOf<UGameplayEffect> SprintEffect;
.cpp
static ConstructorHelpers::FClassFinder<UGameplayEffect> SprintEffectAsset (TEXT("Blueprint'/Game/1TEST/IncreaseMoveSpeed/GE_MoveSpeed.GE_MoveSpeed_C'"));
SprintEffect = SprintEffectAsset.Class;
Have to add _C
at the end, don’t work without it