I need help! I need to get a reference to actor “Goal”. When the thing collides with the actor “goal”, I want it to print the text “Hello”. (it’s not a level blueprint, so I don’t know how to get reference)! I AM NEW
I think you should make a branch to check if the collision is actually colliding with desired actor, the way you do it it’s just calling a certain function nothing else.
I can’t understand. Could you show me if you could please?
Pay attention to the event ActorBeginOverlap. There is a small node below called “other actor”, you should connect this node with your desired actor using “Cast to” command. For example Cast to projectile and then you should print string whatever you want.