I want to get reference (or get full path) of an static mesh asset from “Static Mesh Actor” in a map.
We can see a magnifier icon in Detail Panel of “Static Mesh Actor” (in static mesh category) shown in below image
this is simply open containing folder of assigned static mesh!
The question is:
How to get address of assigned static mesh to an actor!
I search the internet and can not find any answer.
I try many solution,
Get Path Name: return “level asset” path so cannot be used as Asset Path of “Load Asset” function
for some person who may asked why do you need this, I explain the problem:
We want an script (or something similarily) to automatically copy assigned material from static mesh actor (in level) to StaticMesh (in game content)
As shown in upper image, Wall_008 (level asset) has an orange material and Content Asset (Static Mesh in Right of Image) has a white material.
Thank you in advance for any help