Thank you for taking the time to reply, the first part works wonders! I can now basically complete my project if everything is within one single blueprint actor.
For the “casting” bit first forgive my lack of knowledge:/
Since I am still very curious, I will try to explain in more detail.
Both BPs are already in the scene/level.
BP A will have a trigger (for example keyboard press K) which will execute the first part (randomly get the UserID/winner from the data table) then BP B or C (same use anyway) is a BP Actor with a 3D Text component which should display the input from the string as a 3D Text when lets say I assign it to keyboard press L.
So press K = get random entry, then press L to display entry as 3D text.
To simplify here is a screen shot, what would be the best way to split that execution between two blueprints.
Thanks again! ![]()
