How to get radius from world location?

For example if I know the world location of X, Y, and Z. How to get a mathematical radius for those three and thus have a sphere from that? Assuming the radius is the same for X, Y, and Z I should have a calculated sphere by doing this.

Anyone know? Thanks!

If the center of the sphere is world (0.0, 0.0, 0.0), then the length of the vector you have is the radius.

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Ahh, thanks!

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