For example if I know the world location of X, Y, and Z. How to get a mathematical radius for those three and thus have a sphere from that? Assuming the radius is the same for X, Y, and Z I should have a calculated sphere by doing this.
Anyone know? Thanks!
If the center of the sphere is world (0.0, 0.0, 0.0), then the length of the vector you have is the radius.
Ahh, thanks!
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