Yeah, I thought of doing simulate physics on hit, but what it does, is it starts homing a player, using the homing in the projectile movement, hence why i can’t simulate physics. I then tried to do simulate physics when it took damage from that specific actor, but then realized that they have less mass, so they just freaked out. Also the problem with not using projectile movement it that I don’t get the homing (but that wouldn’t be that hard to make) and Replicating physics is really weird, but then again, replicating stuff in my game is weird, it doesn’t seem like it works the way it should, I wonder if I put something in one of the ini files, and caused it to lag, Cause I’ve made other projects, and they don’t lag at all, unless it’s the steam advanced sessions that’s causing it to lag. Also couldn’t you just use bounce in the projectile movement for you grenades? that’s what I have.