Yikes, I guess that’s a leftover from wanting perfectly predictable projecticle weapons for unreal tournament.
Can’t be hard to just use the physics system on whatever bespoke projectile we want to create (without using ProjMovCom), can it?
Yikes, I guess that’s a leftover from wanting perfectly predictable projecticle weapons for unreal tournament.
Can’t be hard to just use the physics system on whatever bespoke projectile we want to create (without using ProjMovCom), can it?