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How to get Projectile Hit read Physical Materials and sound correctly?

I’m making an audio demo and wanted to add projectile sounds that are unique based on the material they are hitting. I can get a sound to play on hit, but only the default sound instead of dynamic sounds based on the material. A likely related issue is the error message that shows up whenever the projectile hits the landscape- it doesn’t trigger the error message if I hit an actor/ mesh. Any help would be appreciated!

SOLVED: I needed to go to the material page and assign physical material to the texture itself within the material blueprint.