I’m making an audio demo and wanted to add projectile sounds that are unique based on the material they are hitting. I can get a sound to play on hit, but only the default sound instead of dynamic sounds based on the material. A likely related issue is the error message that shows up whenever the projectile hits the landscape- it doesn’t trigger the error message if I hit an actor/ mesh. Any help would be appreciated!
SOLVED: I needed to go to the material page and assign physical material to the texture itself within the material blueprint.