How to get PredictGroundMovementStopLocation() to work?

I’m working on distance matching functionality for my character, but when I plug in all of the relevant values from my UCharacterMovementComponent (via property access) to the function, it always returns a zero’d vector.

Is there anything that I need to do/enable/disable in my character actor blueprint for this function to work?

Bump. Same here, got the same issue

Have you verified that the UCharacterMovementComponent properties you are accessing actually hold the expected data and are being properly retrieved in the character blueprint? :smirk: